Specifications

The GP32 sports some highly impressive specs–especially if you consider its age (being released at the end of 2001). The 32 in its names is derived from its 32-bit CPU, which pretty much doesn’t mean anything as far a performance goes.

Key to this console’s success as a homebrew platform was its powerful and overclockable CPU, its relatively large amount of RAM (for the time, of course), and, most of all, it’s storage medium–Smartmedia cards or SMC. These cards were high capacity (compared to more traditional cartridges) and allowed for a great amount of ease transfering files to and from the console over and over again.

Dimensions 147 mm (width)
88 mm (height)
34 mm (depth)

 

Weight 163 g

 

Display 3.5″ TFT, 16-bit color, 320*240 pixels

 

CPU Samsung S3C2400X01 (ARM920T core), 20 (and under) to 133 MHz (overclockable to 166 MHz+ in some cases. Some have even reached 256mhz–not always stable, low battery life). Overclocking ability is random. However all GP32s are supposed to reach 133 MHz (A few early “bad” units maxed out at 132mhz).

 

RAM 8MB SDRAM

 

ROM 512KB

 

Sound 44.1 KHz 16-bit stereo sound
four-channels and up software WAV mixing (it is up to the coder, but four channel is built into the official SDK)
16-part polyphonic software MIDI (in official SDK)
The unit has an earphone port and stereo speakers

 

Storage SmartMedia 8–128 MB

 

Power Supply 2 AA batteries or 3-V DC adapter. Batteries last between 6 and 12+ hours, but actual amount depends on a number of factors (type of unit, clockspeed, etc.).